"World" main homeworld, location of all major factions and the large fortress from which the server gets its name. Legend suggests that in ancient times the old races came here with the darkstars with the intention of mining all the resources, but they encountered... unexpected complications. Whatever it was, most of their machines were apparently abandoned overnight; often while still functional. Some how a form of "magic" evolved with later residents of this world - and an agrarian / feudal society; which on discovering the relics of the ancients became a sort of Romantic Steam Punk society.
Grimnir - location of Grimgate - a powerful group little is known about.
P2X-005 - Forest world, full of ravines and plants. Essentially Uninhabited. http://www.stargate-sg1-solutions.com/wiki/P2X-005
KS7-535 - Ice Planet, has a non-dialable stargate, in our server it has ruins however.
http://www.stargate-sg1-solutions.com/wiki/KS7-535
projects - a special tropical moon. Can only be accessed by the very wealthy. Creative World.
World The End - Considered our "space" dimension, until such a time as I can create a "normal" type world with a null world generator. If you fall off this world you land in the main world. Current location of the "unknown threat" that wiped out the ancients. Or WAS that the ancients?
World Nether - Site of the last great war of the ancients - homewrold of the Necromancers; regular skirmishes still occur here, very dangerous place for unranked players. If you fall off the main world you land in here.
Cybertron - homeworld of... the technomancers? Site of a high technology war. Mostly uninhabited, but completely covered in empty cities, and underground mysteries.
Acadar - now this is a mystery planet. Currently overseen by Tangent Spy. Appears to be a tech world. But contains less relics.. that we know of.. Its name has special meaning....
And More