About
A solo passion project that started as a private world for family and friends — now open to anyone who wants to explore it. Development moves at its own pace, shaped by player feedback and experimentation. No roadmap, no rush, just steady evolution.
I'm not a builder — I'm fascinated by Minecraft's mechanics and what's possible when you push the systems. My background is in games like EVE Online, Darkfall, and Albion Online, so a lot of the gameplay and exploration is based on those same principles: emergent gameplay, player-driven economies, and meaningful consequences.
Always open to suggestions and looking for like-minded people who want to tinker and experiment together.
Core rule: Zero pay-to-win. Everyone starts equal. No shortcuts, no advantages for sale.
Philosophy: No hand-holding. You'll need to explore, experiment, and figure things out. Discovery is the point.
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What's Inside
- Survival RPG powered by MMOCore
- Towny for land claims, town building, histories, capture sites, and campfires
- Economy & Trade systems
- Custom mobs & bosses that scale with the world
- Simple Voice Chat
- RPG quests and progression
- Voting rewards — earn free skins and in-game prizes
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Links
Website: https://agameofcubes.com
Wiki: https://github.com/diskawrs/AGameOfCubes/wiki
Join the Team: https://github.com/diskawrs/AGameOfCubes/wiki/Join-the-Team
GitHub: All development tracked publicly
Discord: Find me there for suggestions and collaboration