Geofrontier
Owner
Geofrontier
Status
online
Java IP
java.geofrontier.net:25648
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Bedrock IP
216.173.77.69
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Website
Discord
Players
0/50
Version
Rank
18633
Votes
0
Uptime
99.7%
Last Ping
50 seconds ago
Country
United States
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Stats
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Europe stands crowded. Asia stirs. North Africa watches the horizon.

Will your nation discover it — or be forgotten in history?

GeoFrontier runs in Seasons. Each season begins with fresh opportunity and ends when the world’s story has fully unfolded.
> Earth-Based Geopolitics
> Naval Expansion – Build fleets with Movecraft

Nations, Warfare & Strategy
> Towny Governments – Form nations, crown kings, draft laws, and justify wars through diplomacy.
> Regulated Warfare – Wars can happen anytime, but battle times are coordinated so both sides show up. Victory is earned
> War-Only Destruction – Griefing exists only during war. Outside conflict, your cities are safe.
> Factories & Industry – Manufacture muskets, melee weapons, siege weapons, or build passive-income industries to fund expansion.

The Nexus War System (Custom & Strategic)
> Destroy the Nexus – Every town hides a guarded Nexus block. Find it. Breach defenses. Eliminate it to occupy the city.
> Strategy > Manpower – No mindless wall-hugging hordes. Flanking, infiltration, scouting, and coordinated regiments decide wars.
> Army Regiments – Kings create regiments with appointed generals. Regiments earn kill points to unlock battlefield formations and combat buffs.
> Dynamic Treaties – Negotiate reparations, embargos, permanent or temporary territory transfers, and imprisonment using our diplomacy GUI.

A Living Economy
> Player-Driven Markets – Inflation tracking (resets often), trade deals, merchant empires, and rival economic blocs.
> Server Shop Support – Builders and industrialists have stability while markets evolve.
> Trade or Plunder – Become a maritime trading empire… or a privateer who disrupts one.

For Every Playstyle
+ Builders – Weekly town rankings, build competitions, and a live Dynmap showcasing your cities.
+ PvPers – Skill-based combat, siege mechanics, regiment bonuses, and tactical warfare.
+ Roleplayers – Structured diplomacy, treaties, war justifications, evolving borders, and player-written history.

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