WyvenCraft: Bringing RPG to Survival
IP: play.wyvencraft.com | Java Edition 26.3
WyvenCraft keeps what makes survival good (a huge world, your own base, your own friends) and builds an RPG on top of it. Train eleven skills, choose a class, fight levelled monsters for custom materials, forge and enchant your gear, and trade all of it on a market that the players run. Almost every system is our own code, written for this server, so they all work together.
A TOWN TO START IN
You arrive in a hand-built hub town with an auction house, a bazaar, a blacksmith, a bank and a rewards hall. A short guide walks new players through their first steps. The farms, forest and coal mine around town are where your first skills grow.
11 SKILLS, 5 CLASSES
Farming, Foraging, Mining, Fighting, Fishing, Excavation, Archery, Defense, Agility, Alchemy and Enchanting. Levelling a skill unlocks abilities and new areas: reach Mining 5 and the Dark Caverns open up. Your stats come from your gear and your class (Warrior, Ranger, Mage, Paladin or Artificer), so a skill grind never turns into a stat wall.
MONSTERS WITH LEVELS
The graveyard and five deep mines (lapis, redstone, emerald, diamond, obsidian) are full of levelled mobs with their own abilities and drops, from Lv4 corpses to Lv40+ crystal sentinels. Every mob shows its level and health above its head, and what it drops is yours alone for the first few seconds. Watch out for the bosses: the Gravekeeper and the Obsidian Colossus.
CUSTOM GEAR, ARTIFACTS AND ENCHANTING
More than a hundred custom items: armour sets, weapons, tools, materials, food and collectibles. Bring artifacts to the forge to unlock their full potential.
The enchanting table is rebuilt too. Pick exactly the enchantment and level you want, and pay in experience and coins, or with a matching book. With enough bookshelves and Enchanting skill you can go past the vanilla maximum (Sharpness VI, VII...) and combine enchantments that normally conflict.
AN ECONOMY RUN BY PLAYERS
Sell to the shop, put items up on the auction house (buy-it-now or bidding), or trade on the bazaar, where prices move with supply and demand. Your bank earns interest and upgrades to hold up to a billion coins. Mobs out in the wild drop Life Essence and mob heads: trade them in for spawners, which stack into a single block for faster spawns.
SURVIVAL WITH STAKES
Beyond the hub is a 100K x 100K survival world, plus the Nether and the End. PvP is on out there; the hub is always safe. Claim land with /claim and found a homestead with members, flags, a shared chest and a bank, which grows as you level it.
When you die, your items stay with your body where you fell, and you walk back to it as a ghost to get them back. Run out of time and the body becomes a gravestone anyone can loot. Waystones, warps and mounts you call with a goat horn get you around.
PLAY TOGETHER
Add friends and team up in parties, open anyone's profile by shift + right-clicking them in the hub, and trade face to face with /trade. When a player reaches a big level or skill milestone, the whole server hears about it.
ALWAYS SOMETHING TO WORK TOWARDS
- A player level and a rank ladder from Member to Champion that unlocks commands, homes and bigger claims
- Daily, weekly and special contracts, plus server-wide goals everyone fills together
- A codex of every region and monster you discover
- Daily, weekly and monthly rewards, with streak bonuses up to day 100
- Seven crates with their odds shown, and bad-luck protection on the rarest ones
VOTE FOR US
Every vote gives a Vote Crate and 5 tokens. Vote 7 days in a row for a Rare Crate, and 30 days for an Epic Crate. If you vote while offline, the reward waits for you until you next join.
FAIR PLAY
Premium ranks (VIP, MVP, MVP+) give convenience and cosmetics only. Stats and gear are never for sale.
Discord: https://discord.gg/8vj9h5tfDH
Store: https://store.wyvencraft.com
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